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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 2 Jan 1996 09:53:06 +0100
- Organization: dis-
- Message-ID: <4carpi$7c2@serpens.rhein.de>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de> <4c9qu8$v0@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- >: Ever checked your brain ?
- > Thats poetic... but I dont see the point.
-
- I guessed that.
-
- > Is this a metaphore for "No you are wrong, game can load a level from
- > HD without interupting smooth gameplay" ?
-
- Obviously. It also means that you hardly have any reason to load
- while the game is running because you can read the amount of data
- that you could read from floppy in a split second from HD.
-
- > If so tell me how this is done on a non DMA controler...
-
- If you had ever read my posts you would know that I don't think that
- "smooth gameplay" has anything to do with "take over the system".
- For your type of c0d3rz it wouldn't matter if you had a DMA controller
- or not because no driver would work. Care to poke every boards HD
- controller too ? Not even the PC people were THAT stupid.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-